A read-only array containing Tile EntityIds.
This can be accessed by index to return a TileBase.
| Property | Description |
|---|---|
| Length | The number of elements in the TileArray. |
| this[int] | Returns the TileBase indexed in the TileArray. |
| Constructor | Description |
|---|---|
| Tilemap.TileArray | Creates a new array and allocates enough memory to fit the provided number of elements. |
| Method | Description |
|---|---|
| Dispose | Frees allocated memory for the TileArray. |
| GetEnumerator | Retrieves an iterator that allows you to iterate over all elements within the TileArray. |