Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

SystemInfo.supportsBackbufferInMultipleRenderTargets

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool supportsBackbufferInMultipleRenderTargets;

Description

Indicates whether the current graphics backend forbids mixing system backbuffers with custom render targets.

Some graphics APIs — most notably OpenGL — do not allow using system-provided backbuffers and user-provided render textures together as color or depth attachments within a single rendering operation. In these cases, rendering to the system backbuffer while also binding a custom texture for either color or depth may require an additional blit step or trigger undefined behavior.