Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

BatchCullingContext.viewID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The ID of the object from which the culling is invoked. Usage example: store culling-related data for each object.

// Example of per-view data, indexed by view ID

using System; using UnityEngine;

public class CullingExample : MonoBehaviour { private BatchRendererGroup batchRendererGroup; private Dictionary<BatchPackedCullingViewID, MyViewData> myPerViewData = new Dictionary<BatchPackedCullingViewID, MyViewData>();

void Start() { batchRendererGroup = new BatchRendererGroup(this.OnPerformCulling, IntPtr.Zero); }

public JobHandle OnPerformCulling( BatchRendererGroup rendererGroup, BatchCullingContext cullingContext, BatchCullingOutput cullingOutput, IntPtr userContext) { if (!myPerViewData.ContainsKey(cullingContext.viewID)) { // If the data doesn't exist for the current view, create it. myPerViewData[cullingContext.viewID] = new MyViewData(); } MyViewData currentViewData = myPerViewData[cullingContext.viewID];

// Do stuff with the current view's data.

/* You can also get the EntityId of the current view's gameObject (for example, Camera, Light, etc.) as follows: */ EntityId entityId = cullingContext.viewID.GetEntityId(); } }