| Parameter | Description |
|---|---|
| entityId | UnityEngine.Object entity identifier. |
| info | UnityEngine.Object information output struct with name and other attributes. |
bool Returns true if entityId exists in the frame and object information is available.
Gets the UnityEngine.Object information for a given Instance ID.
Obtains information about the UnityEngine.Object instance in the profiler capture.
The Profiler sample can be associated with an instance of an object instance that represents an Asset, a GameObject, or anything that is derived from UnityEngine.Object.
This information is available as a part of sample metadata. To get this metadata you can use RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemEntityId.
using UnityEditorInternal; using UnityEditor.Profiling; using UnityEngine;
public class Example { public static string GetInstanceName(int frame, EntityId entityId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(entityId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } } }
Additional resources: RawFrameDataView.GetSampleMetadataAsInt, HierarchyFrameDataView.GetItemEntityId, Object.GetEntityId.