Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

OverlayCanvasSettingsAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public OverlayCanvasSettingsAttribute();

Description

The attribute that defines the default settings for an Editor Window that supports overlays.

See also ISupportOverlays and OverlayCanvas.

using UnityEditor;
using UnityEditor.Overlays;

[OverlayCanvasSettings(defaultColor = new float[] {1, 0, 0, 0.8f}, defaultColorDark = new float[] { 1, 0, 0, 0.8f }, defaultColorLight = new float[] { 0, 0, 1, 0.8f })]
public class OverlayCanvasSettingsExample : EditorWindow, ISupportsOverlays
{
    [MenuItem("Test/Open Canvas Window")]
    static void OpenWindow()
    {
        GetWindow<OverlayCanvasSettingsExample>();
    }
}