| Parameter | Description |
|---|---|
| geometry | The Circle geometry used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Circle geometry. A circle with a radius of zero is equivalent to PhysicsWorld.OverlapPoint. See CircleGeometry, QueryFilter, WorldOverlapResult and Unity.Collections.Allocator
| Parameter | Description |
|---|---|
| geometry | The Capsule geometry used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Capsule geometry. See CapsuleGeometry, QueryFilter, WorldOverlapResult and Unity.Collections.Allocator.
| Parameter | Description |
|---|---|
| geometry | The Polygon geometry used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Polygon geometry. See PolygonGeometry, QueryFilter, WorldOverlapResult and Unity.Collections.Allocator.
| Parameter | Description |
|---|---|
| geometry | The Segment geometry used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Segment geometry. See SegmentGeometry, QueryFilter, WorldOverlapResult and Unity.Collections.Allocator.
| Parameter | Description |
|---|---|
| geometry | The Chain-Segment geometry used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Chain-Segment geometry. See ChainSegmentGeometry, QueryFilter, WorldOverlapResult and Unity.Collections.Allocator.