| Property |
Description |
| bodyA |
The second body the joint constrains.
|
| bodyB |
A local anchor point on the first body for the constraint.
|
| callbackTarget |
Get/Set the System.Object that event callbacks for this joint will be sent to.
This includes the following events:
- A JointThresholdEvent with call IJointThresholdCallback.
|
| collideConnected |
Whether the shapes on the pair of bodies can come into contact.
|
| currentAngularSeparationError |
Get the current angular separation error for this joint, in degrees.
This does not consider admissible movement.
|
| currentConstraintForce |
Get the current constraint force used by the joint, usually in newtons.
|
| currentConstraintTorque |
Get the current constraint torque used by the joint, usually in newtons.
|
| currentDistance |
Get the current distance.
|
| currentLinearSeparationError |
Get the current linear separation error for this joint, usually in meters.
This does not consider admissible movement.
|
| currentMotorForce |
The current motor force, usually in newtons.
|
| distance |
The desired distance constraint i.e. the rest length of this joint.
This has a lower stable limit of just above zero.
|
| drawScale |
Controls the scaling of the joint drawing.
|
| enableLimit |
Enable/Disable the joint distance limit.
|
| enableMotor |
Enable/Disable the joint motor.
|
| enableSpring |
Enable/Disable the spring behaviour.
If false then the joint will be rigid, overriding the limit and motor.
|
| forceThreshold |
The force threshold beyond which a joint event will be produced.
|
| isOwned |
Get if the joint is owned.
See PhysicsJoint.SetOwner.
|
| isValid |
Checks if the joint is valid.
|
| jointType |
Gets the joint type.
See JointType.
|
| localAnchorA |
The local anchor frame constraint relative to bodyA's origin.
|
| localAnchorB |
The local anchor frame constraint relative to bodyB's origin.
|
| maxDistanceLimit |
Maximum distance limit of this joint.
Must be greater than or equal to the minimum length.
|
| maxMotorForce |
The maximum force the motor can apply, usually in newtons.
|
| minDistanceLimit |
Minimum distance limit of this joint.
This will be clamped to a lower stable limit.
|
| motorSpeed |
The desired motor speed, usually in meters per second.
|
| springDamping |
The spring linear damping, non-dimensional.
|
| springFrequency |
The spring linear stiffness frequency, in cycles per second.
|
| springLowerForce |
The lower spring force controls how much tension the spring can sustain.
|
| springUpperForce |
The upper spring force controls how much compression the spring can sustain.
|
| torqueThreshold |
The torque threshold beyond which a joint event will be produced.
|
| tuningDamping |
Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping.
|
| tuningFrequency |
Controls the joint stiffness frequency, in cycles per second.
|
| userData |
Get/Set PhysicsUserData that can be used for any purpose.
The physics system doesn't use this data, it is entirely for custom use.
|
| world |
Get the world the body is attached to.
|