| Parameter | Description |
|---|---|
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
NativeArray<PhysicsShape> The shapes attached to this body. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Get the shapes attached to this body.