Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.BeginTrace

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Declaration

public Boolean BeginTrace();

Returns

Boolean True if tracing successfully started, false otherwise.

Description

Start tracing shader variants and graphics states encountered at runtime.

The graphicsDeviceType, qualityLevelName, and runtimePlatform for this collection are set when tracing begins. Tracing cannot begin if any collection is already currently tracing.

using UnityEngine;
using UnityEngine.Experimental.Rendering;

public class BeginTraceExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;

void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }

void OnDestroy() { graphicsStateCollection.EndTrace(); } }

Additional resources: EndTrace, isTracing.