| Parameter | Description |
|---|---|
| refState | The reference GraphicsState to use as a template for initializing unspecified values. |
| meshes | An array of meshes to generate graphics states from. This array must be the same length as the materials array. |
| materials | An array of materials specifying the shader variant(s) for each generated graphics state. This array must be the same length as the meshes array. |
| vfxAssets | An array of VisualEffectAsset objects to scan for each set of unique mesh and shader pairs. |
| globalKeywords | An array of GlobalKeyword objects to use in conjunction with each material's enabled keywords when generating shader variants. |
| samples | The number of samples per pixel in this rendering configuration. |
| attachments | The array of color attachments used in this rendering configuration. |
| subPasses | The array containing information of each subpass. |
| subPassIndex | The index of the active subpass in this rendering configuration. |
| depthAttachmentIndex | The index of the attachment to be used as the depth/stencil buffer for this rendering configuration. |
| shadingRateIndex | The index of the attachment to be used as the shading rate image for this rendering configuration. |
Boolean True if at least one new graphics state was successfully added, false otherwise.
Generates and adds new graphics states from arrays of assets, using a reference graphics state to initialize unspecified values.
This function operates like AddGraphicsStates, but instead of using default values for GraphicsState fields,
it copies values from the provided refState for any fields not determined by the input parameters.
Additional resources: AddGraphicsStates, AddGraphicsStateForVariant, CommandBuffer.BeginRenderPass.