Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsFormatUtility.ComputeMipChainSize

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Declaration

public static UInt32 ComputeMipChainSize(Int32 width, Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, Int32 mipCount = -1);

Declaration

public static UInt32 ComputeMipChainSize(Int32 width, Int32 height, TextureFormat format, Int32 mipCount = -1);

Declaration

public static UInt32 ComputeMipChainSize(Int32 width, Int32 height, Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, Int32 mipCount = -1);

Declaration

public static UInt32 ComputeMipChainSize(Int32 width, Int32 height, Int32 depth, TextureFormat format, Int32 mipCount = -1);

Parameters

Parameter Description
mipCount Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.

Description

Computes the memory size in bytes for a chain of mipmaps.