Version: Unity 6.5 Beta (6000.5)
LanguageEnglish
  • C#

ContactPairHeader

struct in UnityEngine

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Description

A header struct which contains colliding bodies.

This struct contains an array of ContactPairs that can be retrieved with the GetContactPair method.

Properties

Property Description
bodyThe first Rigidbody or ArticulationBody in the pair.
bodyAngularVelocityAngular velocity of the first Rigidbody or the ArticulationBody in the pair at the moment of collision.
bodyEntityIdEntityId of the first Rigidbody or the ArticualtionBody in the pair.
bodyLinearVelocityLinear velocity of the first Rigidbody or the ArticulationBody in the pair at the moment of collision.
otherBodyThe second Rigidbody or ArticulationBody in the pair.
otherBodyAngularVelocityAngular velocity of the second Rigidbody or the ArticulationBody in the pair at the moment of collision.
otherBodyEntityIdEntityId of the second Rigidbody or the ArticulationBody in the pair.
otherBodyLinearVelocityLinear velocity of the second Rigidbody or the ArticulationBody in the pair at the moment of collision.
pairCountNumber of ContactPairs that this header contains.

Public Methods

Method Description
GetContactPairGets the ContactPair at index of this pair header.