Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

Camera.TryGetCullingParameters

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Boolean TryGetCullingParameters(out UnityEngine.Rendering.ScriptableCullingParameters cullingParameters);

Declaration

public Boolean TryGetCullingParameters(Boolean stereoAware, out UnityEngine.Rendering.ScriptableCullingParameters cullingParameters);

Parameters

Parameter Description
cullingParameters Resultant culling parameters.
stereoAware Generate single-pass stereo aware culling parameters.

Returns

Boolean Flag indicating whether culling parameters are valid.

Description

Get culling parameters for a camera.

Returns false if camera is invalid to render (empty viewport rectangle, invalid clip plane setup etc.).

Both left and right stereo eyes are considered in the generated culling parameters when stereoAware is true and single-pass stereo is enabled.

Additional resources: ScriptableRenderContext.Cull, ScriptableCullingParameters, ScriptableRenderContext.SetupCameraProperties, ScriptableRenderContext.StartMultiEye, ScriptableRenderContext.StopMultiEye, ScriptableRenderContext.StereoEndRender.