Don't compress the data when creating the AssetBundle.
Builds the AssetBundle without any compression, resulting in larger file sizes but faster build and load times. Uncompressed AssetBundles are 16-byte aligned.
See [AssetBundles compression wiki](xref:AssetBundles-Cache), BuildAssetBundleOptions.ChunkBasedCompression, UnityEngine.BuildCompression, and UnityEngine.CompressionType.