GameObjects are the essential building blocks of any Unity project. Everything you interact with in a Unity scene is a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, from characters and environments, to camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary and lights. GameObjects are simple containers that you add components to, to transform them into the elements of your application.
| Topic | Description |
|---|---|
| Introduction to GameObjects | Understand what GameObjects are and their fundamental role as containers for components in Unity. |
| GameObject fundamentals | Learn about transforms, static GameObjects, deactivation, and primitive shapes. |
| Add components to GameObjects | Add, create, and manage components that define GameObject behavior and functionality. |
| Assign GameObjects to layers | Use layers to separate GameObjects in your scenes. |
| Assign tags to GameObjects | Assign tags to the GameObjects in your scenes. |
| PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary |
Create reusable GameObject templates to use across your projects. |