Version: Unity 6.5 Alpha (6000.5)
Language : English
Apply masking effects in UI Toolkit
Apply common effects with built-in filters

Apply post-processing effects with USS filter

You can use USS filters to apply post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
effects to a visual elementA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary
, such as blur, color correction, or other custom effects.

Topic Description
Apply common effects with built-in filters Use built-in filter functions to apply common effects like blur, grayscale, and invert.
Create and apply custom filters Create and apply custom filters to achieve unique visual effects.
USS filter transitions Create smooth transitions between filter states.
Create a custom swirl filter Create a custom filter with a swirl effect.

Additional resources

Apply masking effects in UI Toolkit
Apply common effects with built-in filters