If for some reason you need to use the legacy Text Core in UI Toolkit, you can enable it in UI Builder, USS, and C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary.
To use the legacy Text Core in UI Builder, do the following:
VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More infoTo use Text Core in USS, set -unity-text-generator to standard. The following USS example sets it for the root element:
:root {
-unity-text-generator: standard;
}
To use Text Core in C# scripts, set TextGeneratorType to Standard. For example:
textElement.style.unityTextGenerator = new StyleEnum<TextGeneratorType>(TextGeneratorType.Standard);