Tilemap component reference
Grid component reference
Explore the properties you can use to customize the layout guide for tilemaps. For more information, refer to Painting tiles into the scene.
| Property |
Description |
| Cell Size |
Sets the size of the cells in the grid. |
| Cell Gap |
Sets the gap between cells. |
| Cell Layout |
Sets the layout of the cells. The options are:
-
Rectangle: Lays out the cells as a rectangular grid.
-
Hexagon: Lays out the cells as a hexagonal grid.
-
Isometric: Lays out the cells as an isometric grid.
-
Isometric Z as Y: Lays out the cells as an isometric grid, where each tile has a z value that represents its 3D height.
|
| Cell Swizzle |
Sets the orientation of the grid. The options are:
-
XYZ: Leaves the x, y, and z values unchanged. This usually means the grid faces the camera. This is the default.
-
XZY: Swaps the y and z values. This usually means the grid lies flat in 3D space.
-
YXZ: Swaps the x and y values. This usually means the grid faces the camera but is rotated 90°.
-
YZX: Shuffles all three values. This usually means the grid lies flat in 3D space.
-
ZXY: Shuffles all three values. This usually means the grid faces right.
-
ZYX: Reverses the values. This usually means the grid faces left.
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Additional resources
Tilemap component reference