Trace and warm up graphics states with the experimental GraphicsStateCollection API to reduce shaderA program that runs on the GPU. More info
See in Glossary compilation stutters.
Important: GraphicsStateCollection is an experimental API and might be changed or removed in the future.
The following sections outline how to trace and warm up PSOs in your project.
| Topic | Description |
|---|---|
| Introduction to PSO tracing and warming | Understand what PSO tracing and warming is, and the project requirements to use the GraphicsStateCollection API. |
| Trace and manage PSO data collections | Trace a new PSO data collection and manage existing collections. |
| Warm up PSOs | Warm up PSO collections on the GPU at runtime. |
| PSO tracing and warming example | Get started with PSO tracing and warm up using the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP) sample. |