Version: Unity 6.5 Alpha (6000.5)
Language : English
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Extending the Editor with Graph Toolkit

Extending the Unity Editor

Modify and build tools that work in the Unity Editor.

You can customize the Editor interface to suit your needs. Unity provides frameworks so that developers can build custom tools for the Unity Editor.

The information in these sections covers how to extend the Editor only.

For information on how to create game functionality in code, refer to Programming in Unity. For information about the different parts of the Editor, refer to The Editor interface.

Topic Description
Extending the Editor with Graph Toolkit Use Graph Toolkit to create node-based graph tools within the Unity Editor.
Customize your workspace layout Arrange the windows in the Editor to create a personalized workspace.
Custom Unity Editor tools Create custom tools to extend the Unity Editor’s functionality for your specific workflow needs.
Create custom overlays Create custom overlays for the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
view.
Programming with gizmos and handles Draw lines and shapes in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary
and Game view, and create interactive handles and controls.

Additional resources

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Extending the Editor with Graph Toolkit