Version: Unity 6.5 Alpha (6000.5)
Language : English
Unity AI
AI menu reference

Access Unity AI features from the AI menu

Use the AI menu to access and manage Unity AI: Unity’s artificial intelligence (AI)-powered tools, such as Sentis, Assistant, and Generators.

Sentis integrates AI models running on your local machine in the Unity Editor or runtime applications on end-user devices.

Assistant provides generative AI-powered guidance for game development tasks. Use it to generate code, troubleshoot issues, and automate repetitive tasks.

Generators provide generative AI asset creation. The AI menu provides access to the following generators:

To monitor your AI usage, manage point balance, and configure organization-level settings, go to the Unity Dashboard AI settings. For more information, refer to the Unity Dashboard AI settings documentation.

Prerequisites

Before you can use the AI menu and Unity AI features in the Unity Editor, ensure the following:

  • You must use Unity 6.3 or later.
  • You must agree and accept the terms and conditions on the AI menu in the Unity Editor.
  • Your project must be linked to a Unity Cloud project.

Use the AI menu

The AI menu provides access to the Unity AI features and account management options.

To open the AI menu, follow these steps:

  1. In the Unity Editor, select AI from the toolbar.

    The Toolbar at the top of the Unity Editor with the AI menu
    The Toolbar at the top of the Unity Editor with the AI menu
  2. If you’re a first-time user, do the following:

    1. Read the terms and conditions associated with Unity AI, including third-party integrations.
    2. Select Agree and install Unity AI to activate AI features and install the packages.
  3. After activation, the AI menu shows the following options:

    • See What’s New
    • View Documentation
    • Manage Account
    • Check for Updates
    • Open Assistant
    • Generate New
      • 3D ObjectA 3D GameObject such as a cube, terrain or ragdoll. More info
        See in Glossary
      • Animation
      • Material
      • Sound
      • SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
        See in Glossary
      • Texture
      • CubemapA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
        See in Glossary
  4. Select Open Assistant to start using Assistant.

  5. Select Generate new to create an asset with a generator.

To learn more about each option in the AI menu, refer to the AI menu reference.

Show or hide the AI menu

You can control whether the AI menu appears in the Unity Editor toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary
. To show or hide the AI menu as an option in the toolbar, follow these steps:

  1. Right click an empty area of the Unity Editor toolbar.
  2. Select Services > AI.

Additional resources

Unity AI
AI menu reference