Version: Unity 6.4 (6000.4)
LanguageEnglish
  • C#

GameWindow.RegisterResolutionChangedCallback

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Declaration

public void RegisterResolutionChangedCallback(Action<GameWindow,ResolutionChangedEventArgs> callback);

Parameters

Parameter Description
callback The callback to invoke when the resolution changes with GameWindow and ResolutionChangedEventArgs as parameters.

Description

Registers a callback that is invoked when the window's resolution changes.

using UnityEngine;
using UnityEngine.Windowing;

public class WindowingTest : MonoBehaviour { GameWindow mainWindow;

private void Awake() { mainWindow = GameWindow.Main; }

private void OnEnable() { // Register the callback mainWindow.RegisterResolutionChangedCallback(WindowResizeCallback); }

private void OnDisable() { // Unregister the callback mainWindow.UnregisterResolutionChangedCallback(WindowResizeCallback); }

private void WindowResizeCallback(GameWindow window, ResolutionChangedEventArgs args) { Debug.Log($"Main window resized to: {args.Width}x{args.Height} : {args.RefreshRate.value}Hz"); switch (args.FullScreenMode) { case FullScreenMode.FullScreenWindow: Debug.Log("Main window is fullscreen."); break; case FullScreenMode.Windowed: Debug.Log("Main window is windowed."); break; } } }