bool True if the position changed in the current frame, false otherwise.
Checks if the window's position changed during the current frame.
Use this in MonoBehaviour.Update, MonoBehaviour.FixedUpdate, or MonoBehaviour.LateUpdate to check if the window's position changed during the current frame.
using UnityEngine; using UnityEngine.Windowing;
public class WindowingTest : MonoBehaviour { GameWindow mainWindow;
private void Awake() { mainWindow = GameWindow.Main; }
private void Update() { if (mainWindow.PositionChangedThisFrame()) { Debug.Log("Main window position changed: " + mainWindow.GetPosition()); } } }