Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

INodeExtensions.GetNode

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Declaration

public static Unity.GraphToolkit.Editor.INode GetNode(Unity.GraphToolkit.Editor.IPort port);

Parameters

Parameter Description
port The port to get the owning node from.

Returns

INode The INode that contains the specified port.

Description

Retrieves the INode that owns the specified port.

This is helpful when analyzing graph structures, especially when traversing connections. The returned node provides context for the port’s role in the graph.

 IPort port = somePortReference;
 INode node = port.GetNode();

Debug.Log($"Port '{port.name}' belongs to node: {node}.");