Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

Graph

class in Unity.GraphToolkit.Editor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the core definition of a graph and defines its behavior.

Graph serves as the central entry point for: Lifecycle management (via OnEnable, OnDisable)Change tracking (via OnGraphChanged)Access to nodes and variables To register a graph type and associate it with a custom file extension and configuration options, apply the GraphAttribute to your custom Graph class. You can further control the graph's behavior using the GraphOptions enum, which defines traits such as support for subgraphs. If your graph supports subgraphs (via GraphOptions.SupportsSubgraphs), you can declare valid subgraph types using the SubgraphAttribute. Use the GraphDatabase utility class to create, load, and save graph assets in the Unity Editor. Graphs are serialized assets. You can create them through the editor UI with GraphDatabase.PromptInProjectBrowserToCreateNewAsset_1 or load them from disk with GraphDatabase.LoadGraph_1.

Properties

Property Description
Name The name of the graph.
NodeCount The number of INodes in the graph.
VariableCount The number of IVariables declared in the graph.

Public Methods

Method Description
GetNode Retrieves a node defined in the graph by its index.
GetNodes Retrieves all nodes in the graph.
GetVariable Retrieves a variable declared in the graph by index.
GetVariables Retrieves all variables declared in the graph.
OnDisable Called when the graph is unloaded, or goes out of scope in the editor.
OnEnable Called when the graph is created or loaded in the editor.
OnGraphChanged Called after the graph has changed.