Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

Tilemap.GetTileEntityId

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Declaration

public EntityId GetTileEntityId(Vector3Int position);

Parameters

Parameter Description
position The position of the Tile on the Tilemap.

Returns

EntityId The EntityId of the TileBase placed at the cell.

Description

Gets the EntityId of the Tile at the given xyz coordinates of a cell in the Tilemap.

using UnityEngine;
using UnityEngine.Tilemaps;

public static class TilemapExample { public static void GetTileEntityIdExample(Tilemap tilemap, Vector3Int position, Tile tile) { tilemap.SetTile(position, tile); var tileId = tilemap.GetTileEntityId(position); Debug.Log($"The ids for the Tile placed are equal ({(tileId == tile.GetEntityId()).ToString()})"); } }