EntityId The EntityId of the editor preview Tile placed at the cell.
Gets the EntityId of the editor preview Tile at the given xyz coordinates of a cell in the Tilemap.
using UnityEngine; using UnityEngine.Tilemaps;
public static class TilemapExample { public static void GetEditorPreviewTileEntityIdExample(Tilemap tilemap, Vector3Int position, Tile tile) { tilemap.SetEditorPreviewTile(position, tile); var tileId = tilemap.GetEditorPreviewTileEntityId(position); Debug.Log($"The ids for the Tile placed are equal ({(tileId == tile.GetEntityId()).ToString()})"); } }