Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

Tilemap.GetEditorPreviewTileEntityId

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Declaration

public EntityId GetEditorPreviewTileEntityId(Vector3Int position);

Parameters

Parameter Description
position The position of the editor preview Tile on the Tilemap.

Returns

EntityId The EntityId of the editor preview Tile placed at the cell.

Description

Gets the EntityId of the editor preview Tile at the given xyz coordinates of a cell in the Tilemap.

using UnityEngine;
using UnityEngine.Tilemaps;

public static class TilemapExample { public static void GetEditorPreviewTileEntityIdExample(Tilemap tilemap, Vector3Int position, Tile tile) { tilemap.SetEditorPreviewTile(position, tile); var tileId = tilemap.GetEditorPreviewTileEntityId(position); Debug.Log($"The ids for the Tile placed are equal ({(tileId == tile.GetEntityId()).ToString()})"); } }