A Struct for the required data for rendering a Tile.
| Property | Description |
|---|---|
| color | Color of the Tile. |
| flags | TileFlags of the Tile. |
| gameObject | GameObject of the Tile. |
| gameObjectEntityId | EntityId of the GameObject of the Tile. |
| sprite | Sprite to be rendered at the Tile. |
| spriteEntityId | EntityId of the Sprite to be rendered at the Tile. |
| transform | Transform matrix of the Tile. |