A Struct for the required data for rendering a Tile.
Property | Description |
---|---|
color | Color of the Tile. |
flags | TileFlags of the Tile. |
gameObject | GameObject of the Tile. |
gameObjectEntityId | EntityId of the GameObject of the Tile. |
sprite | Sprite to be rendered at the Tile. |
spriteEntityId | EntityId of the Sprite to be rendered at the Tile. |
transform | Transform matrix of the Tile. |