Method |
Description |
GetColor | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetTileEntityId | Gets the EntityId of the Tile at the given xyz coordinates of a cell in the Tilemap. |
GetTileFlags | Gets the Tile Flags of the Tile at the given position. |
GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. |
RefreshTiles | Refreshes Tiles at the given xyz coordinates of cells in the Tilemap from the array. |