Handle to a scene. This is a wrapper around an EntityId.
Property | Description |
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None | The default value of a SceneHandle that is empty. |
Method | Description |
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Equals | Test two SceneHandle for equality. |
GetHashCode | The hash code of the SceneHandle from the EntityId it wraps. |
GetRawData | Gets the raw data of a SceneHandle (prefer to store the SceneHandle directly, and only use this as a fallback). |
ToString | Returns a string representing the EntityId wrapped by the SceneHandle. |
Method | Description |
---|---|
FromRawData | Converts a ulong (raw data), into a SceneHandle. |
Operator | Description |
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operator != | Test two SceneHandle for inequality. |
operator == | Test two SceneHandle for equality. |