Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

SceneHandle

struct in UnityEngine.SceneManagement

/

Implemented in:UnityEngine.CoreModule

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Description

Handle to a scene. This is a wrapper around an EntityId.

Static Properties

Property Description
NoneThe default value of a SceneHandle that is empty.

Public Methods

Method Description
EqualsTest two SceneHandle for equality.
GetHashCodeThe hash code of the SceneHandle from the EntityId it wraps.
GetRawDataGets the raw data of a SceneHandle (prefer to store the SceneHandle directly, and only use this as a fallback).
ToStringReturns a string representing the EntityId wrapped by the SceneHandle.

Static Methods

Method Description
FromRawDataConverts a ulong (raw data), into a SceneHandle.

Operators

Operator Description
operator !=Test two SceneHandle for inequality.
operator ==Test two SceneHandle for equality.