Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

Rigidbody2D.GetContactColliders

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Declaration

public ColliderArray2D GetContactColliders(ContactFilter2D contactFilter, Unity.Collections.Allocator allocator);

Parameters

Parameter Description
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.
allocator The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

Returns

ColliderArray2D A collection of Collider2D containing the results. The collection does not allocate any managed memory but must be disposed of.

Description

Retrieves all colliders in contact with this Rigidbody, with the results filtered by the contactFilter.