The Collider that was hit.
This property is null if the ray hit nothing and not-null if it hit a Collider.
using UnityEngine; using UnityEngine.InputSystem;
public class Example : MonoBehaviour { void Update() { if (Mouse.current.leftButton.wasPressedThisFrame) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { hit.collider.enabled = false; } } } } }
Additional resources: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.