| Method |
Description |
| BoxCast | Casts a box against the Colliders in the PhysicsScene2D, returning all intersections. |
| CapsuleCast | Casts a capsule against the Colliders in the PhysicsScene2D, returning all intersections. |
| CircleCast | Casts a circle against the Colliders in the PhysicsScene2D, returning all intersections. |
| GetRayIntersection | Cast a 3D ray against the 2D Colliders in the Scene. |
| IsEmpty | Determines whether the physics Scene is empty or not. |
| IsValid | Determines whether the physics Scene is valid or not. |
| Linecast | Casts a line segment against Colliders in the PhysicsScene2D. |
| OverlapArea | Checks an area (non-rotated box) against Colliders in the PhysicsScene2D, returning all intersections. |
| OverlapBox | Checks a box against Colliders in the PhysicsScene2D, returning all intersections. |
| OverlapCapsule | Checks a capsule against Colliders in the PhysicsScene2D, returning all intersections. |
| OverlapCircle | Checks a circle against Colliders in the PhysicsScene2D, returning all intersections. |
| OverlapPoint | Checks a point against Colliders in the PhysicsScene2D, returning all intersections. |
| Raycast | Casts a ray against Colliders the PhysicsScene2D, returning all intersections. |
| Simulate | Simulate physics associated with this PhysicsScene. |