struct in UnityEngine.NVIDIA
/
Implemented in:UnityEngine.NVIDIAModule
Represent the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature.
| Property | Description |
|---|---|
| featureFlags | Bit mask containing feature flags to be used for DLSS. |
| inputRTHeight | The texture input height size of the input buffers in texels. |
| inputRTWidth | The texture input width size of the input buffers in texels. |
| outputRTHeight | The output buffer height size in texels to upscale to. |
| outputRTWidth | The output buffer width size in texels to upscale to. |
| presetBalancedMode | DLSS Render Preset for Balanced mode. |
| presetDlaaMode | DLSS Render Preset for DLAA mode. |
| presetPerformanceMode | DLSS Render Preset for Performance mode. |
| presetQualityMode | DLSS Render Preset for Quality mode. |
| presetUltraPerformanceMode | DLSS Render Preset for Ultra Performance mode. |
| quality | The quality mode for DLSS. |