bool True if tracing successfully started, false otherwise.
Start tracing shader variants and graphics states encountered at runtime.
Graphics states will only be traced when SystemInfo.supportsParallelPSOCreation is true.
using UnityEngine; using UnityEngine.Experimental.Rendering;
public class BeginTraceExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;
void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }
void OnDestroy() { graphicsStateCollection.EndTrace(); } }