A change of this type indicates that a GameObject and the entire hierarchy below it has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an GameObject.
Property | Description |
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entityId | The EntityId of the GameObject that has been destroyed. |
parentEntityId | The EntityId for the parent GameObject of the GameObject that has been destroyed. |
scene | The scene containing the GameObject that has been destroyed. |
Constructor | Description |
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DestroyGameObjectHierarchyEventArgs | Constructs a new instance. |