| Parameter | Description |
|---|---|
| ray | The starting point and direction of the ray. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. |
| maxDistance | The max length of the ray. |
bool True when the ray intersects the collider, otherwise false.
Casts a Ray that ignores all Colliders except this one.
Additional resources: RaycastHit.
using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
public class ExampleClass : MonoBehaviour
{
public Collider coll;
void Start()
{
coll = GetComponent<Collider>();
}
void Update()
{
// Move this object to the position clicked by the mouse.
if (Mouse.current.leftButton.wasPressedThisFrame)
{
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
RaycastHit hit;
if (coll.Raycast(ray, out hit, 100.0f))
{
transform.position = ray.GetPoint(100.0f);
}
}
}
}