A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when Undo.SetSiblingIndex is called or when reordering a root GameObject in the hierarchy under the same parent.
Property | Description |
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entityId | The EntityId of the GameObject being reordered. Note that this is not the EntityId of the Transform component. |
scene | The Scene containing the GameObject whose root order index was changed. |
Constructor | Description |
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ChangeRootOrderEventArgs | Constructs a new instance. |