struct in UnityEngine.Audio
/
Implemented in:UnityEngine.AudioModule
Implements interfaces:IContext
A temporary context tied to a particular mix cycle, and generally passed along when processing ProcessorInstances.
This also gives access to communicating data together with a ProcessorInstance.Pipe.
Additional resources: ControlContext.Manual.BeginMix
Property | Description |
---|---|
dspTime | The DSP time at which the mix cycle began. |
isCreated | True if this context was ever created. |
Method | Description |
---|---|
Process | Manually process this particular GeneratorInstance. |