| Parameter | Description |
|---|---|
| modification | The PropertyModification to be converted. |
| gameObject | The root game object of the animated hierarchy. |
| binding | The resulting EditorCurveBinding. |
Type The type of the animated value.
Use this method to convert a PropertyModification to an EditorCurveBinding.
The AnimationWindow uses this method when it filters property modifications from Undo.postprocessModifications, during keyframe operations.