Version: Unity 6.4 Beta (6000.4)
LanguageEnglish
  • C#

AndroidPlatformIconKind

class in UnityEditor.Android

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains all Android PlatformIconKind supported by Unity.

Use this class to configure icons used in your Android application. For detailed information on Android icons, refer to the Android developer documentation on Android icon design guidelines.

using UnityEditor;
using UnityEditor.Android;
using UnityEditor.Build;
using UnityEngine;

public class AndroidPlatformIconKindSample { public static void SetPlatformIconKindToAdaptive(Texture2D[][] textures) { var platform = NamedBuildTarget.Android; var kind = AndroidPlatformIconKind.Adaptive; //Get the existing platform icons for the specified kind var icons = PlayerSettings.GetPlatformIcons(platform, kind);

//Assign textures to each available icon slot for (int i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } //Set the modified icons back to PlayerSettings PlayerSettings.SetPlatformIcons(platform, kind, icons); } }

Static Properties

Property Description
AdaptiveIntroduced in Android 8.0 (API level 26).