class in UnityEngine.AdaptivePerformance
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Inherits from:AdaptivePerformance.AdaptivePerformanceScalerSettings
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Implemented in:UnityEngine.AdaptivePerformanceModule
Scaler profiles are used to combine all settings of scalers into one profile to be able to change the settings of each scaler at once.
| Property | Description |
|---|---|
| Name | Name of the Scaler Profile. Used to find profiles and switch them during runtime. |
| Property | Description |
|---|---|
| AdaptiveBatching | A scaler setting used by AdaptivePerformanceIndexer to control if dynamic batching is enabled. |
| AdaptiveDecals | A scaler setting used by AdaptivePerformanceIndexer to change decal properties. |
| AdaptiveFramerate | A scaler setting used by AdaptivePerformanceIndexer to adjust the application update rate using Application.targetFrameRate. |
| AdaptiveLayerCulling | A scaler setting used by AdaptivePerformanceIndexer to change the layer culling distance. |
| AdaptiveLOD | A scaler setting used by AdaptivePerformanceIndexer for adjusting at what distance LODs are switched. |
| AdaptiveLut | A scaler setting used by AdaptivePerformanceIndexer to adjust the size of the palette used for color grading in URP. |
| AdaptiveMSAA | A scaler setting used by AdaptivePerformanceIndexer to adjust the level of antialiasing. |
| AdaptivePhysics | A scaler setting used by AdaptivePerformanceIndexer to change physics properties. |
| AdaptiveResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of all render targets that allow dynamic resolution. |
| AdaptiveShadowCascade | A scaler setting used by AdaptivePerformanceIndexer to adjust the number of shadow cascades to be used. |
| AdaptiveShadowDistance | A scaler setting used by AdaptivePerformanceIndexer to change the distance at which shadows are rendered. |
| AdaptiveShadowmapResolution | A scaler setting used by AdaptivePerformanceIndexer to adjust the resolution of shadow maps. |
| AdaptiveShadowQuality | A scaler setting used by AdaptivePerformanceIndexer to adjust the quality of shadows. |
| AdaptiveSorting | A scaler setting used by AdaptivePerformanceIndexer to change if objects in the scene are sorted by depth before rendering to reduce overdraw. |
| AdaptiveTransparency | A scaler setting used by AdaptivePerformanceIndexer to disable transparent objects rendering. |
| AdaptiveViewDistance | A scaler setting used by AdaptivePerformanceIndexer to change the view distance. |
| Method | Description |
|---|---|
| ApplySettings | Apply existing external settings to a scaler to override the existing settings. |