Explore the properties and settings you can use to customize the default UI shader graph in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
The default Fragment Context contains the following Blocks. Which Blocks display might change depending on the graph settings.
| Input | Type | Description |
|---|---|---|
| Base Color | Vector3 | Sets the base color of the material. The default is Color.grey. |
| Alpha | Float | Sets the alpha of the material. The range is 0 to 1. The default is 1. |
Explore the shaderA program that runs on the GPU. More info
See in Glossary graph settings you can use to customize the Fragment context.
For more details about graph settings that are common to all shader graph shaders, refer to Graph Settings tab.
| Setting | Description |
|---|---|
| Blending Mode | Sets how the shader blends the color of a transparent material with the background. This property is available only when you set Surface Type to Transparent. The options are:
|