Version: Unity 6.4 Beta (6000.4)
Language : English
Upgrade custom shaders for URP compatibility
Converting prebuilt shaders from the Built-In Render Pipeline to URP reference

Converting material references from the Built-In Render Pipeline to URP reference

After you use the Material Reference Converter in the Render Pipeline Converter, Unity converts references of the selected read-only materials to the corresponding Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) materials.

Material mapping

The following table shows which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.

Built-In Render Pipeline material Universal Render Pipeline material
Default-Diffuse Lit
Default-Material Lit
Default-ParticleSystem ParticlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary
Unlit
Default-Particle Particles Unlit
Default-Terrain-Diffuse TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary
Lit
Default-Terrain-Specular Terrain Lit
Default-Terrain-Standard Terrain Lit
Sprites-Default Sprite-Lit Default
Sprites-Mask Sprite-Lit Default
SpatialMappingOcclusion SpatialMapping Occlusion
SpatialMappingWireframe SpatialMapping Wireframe

Additional resources

Upgrade custom shaders for URP compatibility
Converting prebuilt shaders from the Built-In Render Pipeline to URP reference