After you use the Material Reference Converter in the Render Pipeline Converter, Unity converts references of the selected read-only materials to the corresponding Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) materials.
The following table shows which URP materials the Built-In Render Pipeline materials convert to when you use the Render Pipeline Converter.
| Built-In Render Pipeline material | Universal Render Pipeline material |
|---|---|
| Default-Diffuse | Lit |
| Default-Material | Lit |
| Default-ParticleSystem | ParticlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info See in Glossary Unlit |
| Default-Particle | Particles Unlit |
| Default-Terrain-Diffuse | TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary Lit |
| Default-Terrain-Specular | Terrain Lit |
| Default-Terrain-Standard | Terrain Lit |
| Sprites-Default | Sprite-Lit Default |
| Sprites-Mask | Sprite-Lit Default |
| SpatialMappingOcclusion | SpatialMapping Occlusion |
| SpatialMappingWireframe | SpatialMapping Wireframe |