Version: Unity 6.4 Beta (6000.4)
Language : English
2D game art style reference
2D renderer sorting

Convert 2D assets from the Built-In Render Pipeline to URP

After you configure your 2D project to use URP, use the Render Pipeline Converter to convert assets made for a Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
project to be compatible with the Universal Render Pipeline (URP).

Warning: The following task overwrites several files in your project folder. These can’t be restored after Unity overwrites them. Before you start this task, back up any files you don’t want to lose.

To convert 2D assets from the Built-In Render Pipeline to the Universal Render Pipeline (URP), do the following:

  1. Go to Window > Rendering > Render Pipeline Converter.

    Unity opens the Render Pipeline Converter window.

  2. Set Source Pipeline to Built-in.

  3. Set Target Pipeline to Universal Render Pipeline (2D Renderer).

  4. In the Pipeline Converter tab, select the checkbox next to Material and Material Reference Upgrade.

  5. In the Pipeline Tools tab, select the checkboxes next to Parametric to Freeform Light Upgrade and Convert Built-in and URP (Universal Renderer) Materials to MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
    See in Glossary
    2D-Lit-Default
    .

    For more information on these converters, refer to Render Pipeline Converter window for URP reference.

  6. Select Scan.

    Unity processes the assets in your project and displays the list of assets it can convert under your selected converters.

  7. Select the checkboxes next to the assets you want to convert.

  8. Select Convert Assets.

    When Unity finishes the conversion process, the window displays the status of each conversion.

Additional resources

2D game art style reference
2D renderer sorting