Version: Unity 6.4 (6000.4)
Language : English
Brush picks overlay reference
Enable collision detection for tiles

Collision detection for tiles

Enable collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
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detection on a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
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so that GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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with a ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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2D component collide with the tiles.

Topic Description
Enable collision detection for tiles Add a Tilemap Collider 2D component to a tilemap, choose which tiles collide, and merge shapes with a Composite Collider 2D component for better performance.
Tilemap Collider 2D component reference Explore the properties you can use to generate collision shapes for the tiles on a tilemap.

Additional resources

Brush picks overlay reference
Enable collision detection for tiles