Assembly Definition and Assembly Definition Reference assets are JSON files. You can edit the asset files inside the Unity Editor using the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, but you can also modify the JSON content directly with an external tool.
An Assembly Definition is a JSON object with the following fields:
| Key | Type | Required | Description |
|---|---|---|---|
allowUnsafeCode |
bool | Optional | False by default. For more information on the meaning of this option, refer to Allow ‘unsafe’ Code in General Options. |
autoReferenced |
bool | Optional | True by default. For more information on the meaning of this option, refer to Auto Referenced in General Options. |
defineConstraints |
string[] | Optional | Can be empty. For more information, refer to Define Constraints. |
excludePlatforms |
string[] | Optional | The platform name strings to exclude or an empty array. The excludePlatforms array must be empty if includePlatforms contains values. Valid platform name strings are the AssemblyDefinitionPlatform.Name properties of the array of AssemblyDefinitionPlatform objects returned by CompilationPipeline.GetAssemblyDefinitionPlatforms. Only platforms with build support installed for the current Editor are valid. For more information, refer to Platforms. |
includePlatforms |
string[] | Optional | The platform name strings to include or an empty array. The includePlatforms array must be empty if excludePlatforms contains values. Valid platform name strings are the AssemblyDefinitionPlatform.Name properties of the array of AssemblyDefinitionPlatform objects returned by CompilationPipeline.GetAssemblyDefinitionPlatforms. Only platforms with build support installed for the current Editor are valid. For more information, refer to Platforms. |
name |
string | Required | For more information, refer to Name. |
noEngineReferences |
bool | Optional | False by default. For more information on the meaning of this option, refer to No Engine References in General Options. |
overrideReferences |
bool | Optional | False by default. Set to true if precompiledReferences contains values. For more information on the meaning of this option, refer to Override References in General Options. |
precompiledReferences |
string[] | Optional | The file names of referenced DLL libraries including extension, but without other path elements. Can be empty. This array is ignored unless you set overrideReferences to true. For more information, refer to Referencing assemblies. |
references |
string[] | Optional | References to other assemblies created with Assembly Definition assets. You can use either the GUID of the Assembly Definition asset file or the name of the assembly as defined by the name field of the Assembly Definition. You must use the same form for all references in the list. Can be empty.You can use the AssetDatabase.AssetPathToGUID function to retrieve the GUID of an asset. The GUID is also part of the metadata associated with every asset. Note that the Editor displays a Use GUIDs option in the Assembly Definition Inspector. This option is not serialized in the associated JSON file. Instead, the choice is inferred from the form of reference found in the file. For more information, refer to Referencing assemblies. |
versionDefines |
object[] | Optional | Contains an object for each version define. This object has three fields:
|
The following example Assembly Defintion JSON uses assembly names for references to other Assembly Definitions and the includePlatforms key to specify an array of included platforms:
{
"name": "BeeAssembly",
"references": [
"Unity.CollabProxy.Editor",
"AssemblyB",
"UnityEngine.UI",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [
"Android",
"LinuxStandalone64",
"WebGL"
],
"excludePlatforms": [],
"overrideReferences": true,
"precompiledReferences": [
"Newtonsoft.Json.dll",
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_2019",
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [
{
"name": "com.unity.ide.vscode",
"expression": "[1.7,2.4.1]",
"define": "MY_SYMBOL"
},
{
"name": "com.unity.test-framework",
"expression": "[2.7.2-preview.8]",
"define": "TESTS"
}
],
"noEngineReferences": false
}
The following example Assembly Defintion JSON uses assembly GUIDs for references to other Assembly Definitions and the excludePlatforms key to specify an array of excluded platforms:
{
"name": "BeeAssembly",
"references": [
"GUID:17b36165d09634a48bf5a0e4bb27f4bd",
"GUID:b470eee7144904e59a1064b70fa1b086",
"GUID:2bafac87e7f4b9b418d9448d219b01ab",
"GUID:27619889b8ba8c24980f49ee34dbb44a",
"GUID:0acc523941302664db1f4e527237feb3"
],
"includePlatforms": [],
"excludePlatforms": [
"iOS",
"macOSStandalone",
"tvOS"
],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"Newtonsoft.Json.dll",
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_2019",
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [
{
"name": "com.unity.ide.vscode",
"expression": "[1.7,2.4.1]",
"define": "MY_SYMBOL"
},
{
"name": "com.unity.test-framework",
"expression": "[2.7.2-preview.8]",
"define": "TESTS"
}
],
"noEngineReferences": false
}
An Assembly Definition Reference is a JSON object with only one required field: a string called reference. It specifies the assembly to reference, either by assembly name or by Assembly Definition asset GUID. You can use the AssetDatabase.AssetPathToGUID function to retrieve the GUID of an asset. The GUID is also part of the metadata associated with every asset.
The following Assembly Definition Reference example references another asset by name:
{
"reference": "AssemblyA"
}
The following Assembly Definition Reference example references another asset by asset GUID:
{
"reference": "GUID:f4de40948f4904ecb94b59dd38aab8a1"
}