Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Declaration
public bool Equals(object other);
Parameters
| Parameter |
Description |
| other |
The object to check. |
Returns
bool
True if the given object is exactly equal to this vector.
Description
Checks if the given object is exactly equal to this vector.
Due to floating point inaccuracies, this might return false for vectors which are essentially (but not exactly) equal. Use the == operator to test two vectors for approximate equality.
Declaration
public bool
Equals(
Vector3 other);
Parameters
| Parameter |
Description |
| other |
The vector to check. |
Returns
bool
True if the given vector is exactly equal to this vector.
Description
Checks if the given vector is exactly equal to this vector.