Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

Vector3.operator *

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector3 operator *(ref Vector3 a, float d);

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

// make the vector twice longer: prints (2.0,4.0,6.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1.0f, 2.0f, 3.0f) * 2.0f); } }

public static Vector3 operator *(float d, ref Vector3 a);

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

// make the vector twice longer: prints (2.0f, 4.0f, 6.0f)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(2.0f * new Vector3(1.0f, 2.0f, 3.0f)); } }

public static Vector3 operator *(ref Vector3 a, ref Vector3 b);

Description

Multiplies two vectors component-wise.

Every component in the result is a component of a multiplied by the same component of b.

// Calculate the two vectors generating a result.
// This will compute Vector3(2, 6, 12)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) * new Vector3(2, 3, 4)); } }