Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.WorldTransformedSceneNodes

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Declaration

public static IEnumerable<SceneNodeWorldTransform> WorldTransformedSceneNodes(Unity.VectorGraphics.SceneNode root, Dictionary<SceneNode,float> nodeOpacities);

Parameters

Parameter Description
root The starting node of the hierarchy
nodeOpacities Storage for the resulting node opacities, may be null

Returns

IEnumerable<SceneNodeWorldTransform> An enumeration of every node with their pre-computed world transforms, opacities and paths.

Description

Iterates through every nodes under a root with computed transform and opacities.